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Days gone character
Days gone character










days gone character

In the early game at least, trying to outmaneuver the Freakers is genuinely tense and frightening. As you make your way on foot through the woods during early missions, you’ll have to either sneak past or stealthily dispatch the few Freakers you come across. Your primary threat during the early game is the Freakers wandering through the wilderness, mostly just shuffling around on their own to feed, but occasionally grouping up into roving swarms. To get technical, Freakers are infected, rather than undead, more akin to the 28 Days Later-style fast zombies than the shambling hordes of Night of the Living Dead. Even the top-secret government scientists studying the infection call them Freaks, which is hilariously juxtaposed with the medical jargon they use to describe them. I’ve said zombies, but I guess I should be saying Freakers or Freaks - the terms that Days Gone uses for it enemies, despite sounding like a vague slur used by your grandpa when he’s been drinking, because apparently all the good names for zombies were already taken. At the camps you’ll meet with the kinds of eccentrics and dirtbags who always seem to be the most fit to survive the apocalypse outside their walls, the people you meet might as well just be zombies with guns. John, you’ll travel between camps of survivors, delivering supplies and protecting them from threats, while exploring the world at your own pace, gathering materials in the wild to craft weapons and healing items. Playing as sentient Ed Hardy t-shirt Deacon St. If you’re familiar with the tropes that usually go along with all of those descriptors, you pretty much how know two thirds of the game plays out. Both these opening moments and the game to follow move along at a quick pace, bouncing from one activity to another, which kept me from getting bored, though there were times when I just wanted to be done with it.ĭays Gone is an open world survival action game set after a zombie outbreak. You’re thrown without context into a complex web of post-apocalyptic survivors struggling against each other, then get brief glimpses of motorcycle rides with gorgeous environments, awkward melee combat, plentiful quick time events, uneven gunplay, and tense stealth, all punctuated by interminable cutscenes of unlikeable characters talking to each other and endless scrounging for junk to craft supplies from. Though I didn’t know it at the time, the opening hour of Days Gone is a surprisingly thorough preview of how the rest of the game is going to go.












Days gone character